Everyone who plays video games regularly has heard of Street Fighter. The majority of those who play video games only occasionally have heard of Street Fighter. I would even go so far as to suggest that most people who deliberately avoid video games will have heard of Street Fighter, and probably have a vague idea of what it entails. It's safe to say, then, that this is one of the daddies of video game franchises, and the daddy of one-on-one fighting games. With this being the case, I won't waste time introducing Street Fighter as if it's a new concept.
It would, however, be worth looking at what distinguishes this franchise from the countless other one-on-one 'tournament fighters' as they are often known. The heavyweights of the beat-em-up world each have their own unique selling points; Tekken's realistic mechanics and representation of real-life martial arts, Mortal Kombat's spectacularly gruesome 'fatalities', and Dead or Alive's... breasts. Arguably, Street Fighter's most celebrated characteristic is its fast-paced, adrenaline-fuelled dynamic. The real question here is whether Super Street Fighter IV retains its predecessors' superiority over the competition in this and its numerous other defining areas.