Fallout 3
As I wait in a dank, post-apocalyptic sewer, I can hear something skittering about in the darkness ahead. My wrist-bound PipBoy 3000 has a small light I could activate, but if I turn it on then whatever is lurking up ahead will know I'm here. A quick check at the pale green readout of my PipBoy 3000 shows my radiation level is within manageable levels. 'Manageable' means that with the proper drugs ('RadAway') I won't die outright from occassionally drinking irradiated toilet water.
The scratching sound is getting closer.
I leap out into the sewer intersection, raise a sledgehammer over my head and time suddenly slows down -- grimacing, I slam the hammer down on the chitinous back of a 'radroach' - a giant, mutated cockroach. With a single satisfying crunch, the radroach is dead. Radroach meat tonight, mmmmm....
Welcome to the world of Fallout 3, probably one of the best games I've yet to play on the PS3 (also available on XBOX and PC) to date, maybe the single best game overall that I've played on any system.
The backstory is that around 2077 the world underwent a nuclear holocaust rendering the world an irradiated wasteland. The only surviving non-irradiated humans are those that were fortunate enough to be sealed away in protected, underground vaults. Each of the Fallout games of the past detailed the adventures of the 'Vault Dweller' - a character who is (through circumstances) thrust out of the sterile, rigidly-controlled vaults into the wasteland that the world has become.

The hallmark of the Fallout series of games is the heavy dose of black, sardonic humor injected into the story lines and artwork. Before the nuclear holocaust the world (America, at least) had achieved the 'Golden Age of Science Fiction' - the time dreamed about in the 1950's and 1960's -- a world in which androids clean the house for mother, men work on their own personal flying cars -- it's the DisneyLand view of what the future was going to be like.
Or was, from the perspective of the Fallout games.
So, whenever the game gives you information about how it's important to stay hidden from enemies, it will do so using an illustration of a man in a 1950's-style suit hiding behind a boulder, while mutants pass him by, while he smiles amiably. Think of the old film reels your parents watched in high-school advising them to 'duck-and-cover' in the event that a nuclear bomb were to land in the school's playground. Fallout 3 continues the franchise's weird blending of apocalyptic horror with dark comedy.
The game has a number of features that make it a contender for top game of the year. For starters, the game is completely open-ended - it's like Grand Theft Auto in that you can wander in any direction you like. It all takes place in what is called the 'Capital Wasteland' - the environs surrounding the Washington D.C. area. Which brings up the game's visuals, which are astounding - the imagery is well-done, eery and creepy and lonely. Looking at the Capital Dome and the Washington monument laid to waste really had an effect on me.
Also, the game presents you with moral decisions, and the ability to make your character either a saint, a devil, or anything in between -- and the game world reacts to your decisions. Kill someone inside a town, and the townspeople will attack you -- this is a desperate world filled with desperate people who stick together! Fallout 3 presents some of the most desperate NPC's I've ever seen in a game - I encountered a man dying of thirst. My possible responses were to help him, wordlessly refuse to help, or coldly inform him that he's 'not my problem'.
You even get a chance to detonate a nuclear bomb and destroy an entire town. In my case, I reported the man who offered to pay me to do the deed to the local sheriff. The sheriff insisted that I go with him to confront the man, and I did. The evil NPC calmed down the sheriff, who turned his back. Before I knew it the man pulled a gun and started shooting at the sheriff! Naturally, being a Boy Scout, I pummeled the evil NPC on the spot, killing him. But the sheriff was dead, which left the town at the mercy of another, very cruel NPC. The point is, this game keeps you on your toes. The sheriff didn't have to die, if only I had been more careful.
The moral choices that you make in Fallout 3 have consequences. Help people regularly and you will be welcome in some places, and a pariah in others. The game designers even saw fit to let the player become so evil that they actually enslave other people. You can also choose to remain neutral, remaining loyal only to yourself.
The combat system is also interesting. When encountering the various irradiated fauna of the Capital Waste, be it a mutated mole-rat, raiders straight out of Mad Max, or a rogue military robot still searching for communists, the game resembles a first person (or third person) shooter.
The weapon selections are what you would expect in a post-apocalyptic world: sledgehammer, plywood with nails in it, lasergun, brass knuckles, hammer, wrench -- including conventional firearms. But what really makes the game a guilty pleasure is VATS (Vault Assisted Targeting System) -- which allows you to 'stop time' and make split-second decisions about where to aim at your opponent.

Ok, you're not actually slowing down time, but your PipBoy 3000 wrist unit speeds up your reflexes to such a degree that it appears slowed. You can choose the head, the limbs, even the weapons that your enemies are holding. In some cases there are specialized parts of the creature that are more vulnerable, or result in special behavior if struck -- such as a military droid 'combat inhibitor chip' or a ceiling-mounted turret gun's targeting system.
In my earliest use of VATS I was on a quest to raid a SuperDuper Mart not far from a city. I went into the parking area and was immediately attacked by a Giant RadScorpion -- my bullets were bouncing off it, so I used VATS and used a baseball bat to pummel it to death. I then dragged myself, bleeding, into the store.
And another thing: this game plays dirty -- just like you'd expect in a gritty, hellish world. You'll spend a lot of time sneaking around. Early on, at least, staying hidden from your enemies is crucial. Did I mention that the evil NPC who killed the sheriff earlier used a silenced handgun. It was mine now, as I slinked around inside the SuperDuper Mart. A raider was walking along the tops of the shelves, a sentinel. Using VATS I was able to snipe him from very close. Then I noticed that there was another enemy nearby, so I moved in to take that raider out. I waited for the raider to walk past me, then jumped out -- but kicked over a bottle, and that raider whipped around, along with a second raider I hadn't even noticed. This second raider was a woman, and she was right behind me. Using VATS I targeted her head once (since she had a tire iron as a weapon) and then targeted the chest of the original raider three times. So from my perspective, the game is frozen, with an enraged, very scary woman attacking me from behind, and another raider firing his handgun at me. I accepted my targeting choices and hit the button. What you see then is a slow-motion video of the results. My handgun shifted right, and my single shot took off the woman's head.
My jaw dropped.
My remaining three shots dropped the second raider. But keep in mind -- the game spares you nothing. You see the head separate, the blood, the head flying, rolling, bouncing off things. It was so horrific I could hardly believe what I was seeing. This game is absolutely not for children. Despite my luck, the rest of the raiders showed up in force, and I could not escape.
Go buy Fallout 3 now, and get started -- the game combines sneaking, an open environment that is visually spectacular, character customization and creation that is incredibly detailed, problem-solving, and very hardcore action. If you're a fan of the earlier games you will not be disappointed -- if you've never played any other Fallout game, this is the one to get. You do not need to have played the other games.
- 54209 reads

Micro-Reviews of Fallout3 DLC for PS3
Point Outlook - The best by far. It's a huge, well-developed new area -- plenty of room to explore and some interesting quests to complete. It's a swampy, haunted place. Sure, the apocalypse hit the big cities, but what about the boonies? It's 'Mad Max' meets 'The Hills Have Eyes'. Even at an advanced level it was challenging at some times.
The Pitt - Interesting scenario, and the DLC with the most ethically-challenging quest to date. At a high level it is laughably easy, however. It's got some of the most interesting new gear, like the auto-axe, and it features gladiatorial combat, which, at a high level was still ridiculously easy.
Mothership Zeta - The funniest of all the DLCs as far as I'm concerned. It was actually rather challenging at times, even at my advanced level, and the final challenge at the conclusion of the DLC was actually pretty action-packed and tense.
Broken Steel - A must-have DLC as it raises the level cap to 30, adds lots of new weapons, and features a very exciting series of quests. Fight the Enclave head-to-head and decide whether the Brotherhood lives or dies. It's got the most action of the DLCs.
Operation: Anchorage - I would review this DLC, but it's so darn laggy I can't stand playing it. What little I did manage to complete was very repetitive. Hey, at least you get to kill some ChiComs, though, right? Die, Commie bastards!
Bottom line: Buy Broken Steel, Point Lookout and Mothershop Zeta, in that order. Skip 'The Pitt' and 'Anchorage' if you can.
-Krogenar
I have mixed feelings about
I have mixed feelings about Anchorage. FO3, which had mostly been very wide open, became a very narrow series of objectives in that expansion. The story twist at the end actually made me a bit sad, and I walked out of all of it with stealth armor. The armor alone makes the expansion worth it if you're playing a stealth-based character.
I do want to pick up Point Lookout. I'm still actually playing this game, explorng as much of the map as I can and collecting bobble heads. Point Lookout is on my to-do list.
Anchorage Stinks On Ice
My copy of Anchorage is so laggy I couldn't even stand playing it. The game would freeze again and again. I tried to delete the game files from my PS3 and re-downloaded fresh copies of all the DLCs, and despite all those efforts, it was still freezing. Maybe there's an update out there, I dunno. But at this point, my level is so high that everything my character looks at gets vaporized anyway, so where's the fun in that?
If the DLC was playable (it was for a while) then it would have been more fun if the action scaled up a bit. Mostly it was just combat, and almost nothing in the way of problem-solving.
Point Lookout, on the other hand, played beautifully and was probably the best of all the DLCs, in my opinion. Zeta was fun (also mostly combat, but with some very funny moments) and the final battle of Zeta was the best in the game so far. Point Lookout is perfect if you're looking for a really big area to explore.
-Krogenar
I <3 exploration
I enjoy exploration a lot. Looking forward too it. :)
Sad to hear Anchorage was too laggy for you. It wasn't too bad in my opinion, but yes, it was easy. I heard it was the first of the DLC's released, and built more around a lower level campaign. Regardless, I got chinese stealth armor. It would have been MUCH better if I had gotten that at an earlier level than, say, 29.
Anyway, sneaking around the DC ruins with my tesla canon, alien blaster, and my HK416 SOPMOD with Fawkes at my back is still fun. I'm trying to get all those map markers, some of them are very difficult to figure out!
Bartle's Gamer Psychology Test
That's really what I'm into as well. Point Outlook is probably the best of the DLC's for that. Be sure to leave the SPECIAL bobbleheads for the very last things you do, as there is an Outlook DLC perk that will put all your stats to 9 -- so if you do that first, and then get all the SPECIAL bobbleheads you can end up with perfect 10's across the board.
Oh, and I'm sure I've mentioned this before, but check out Bartle's Test. He was the designer of the first MUD, if I recall correctly, and created a psychological profile of the four different archetype gamers. He broke them down into 'Killers, Socializers, Achievers, and Explorers' -- we're all a mix of them, to some degree.
I've always toyed around with the idea of making a MUD myself.
-Krogenar
Broken Steel DLC for PS3 releaseed last week
Bethesda finally gives some love to PS3 players. It just so happens that Will still has my copy of Fallout 3 -- no worries though, I think I might just buy the 'Game of the Year' edition of the game, which contains all the DLC on one disc. So how's it going Will? Still enjoying it? Let me know if you want to hold on to it.
-Krogenar
Yup, 20 is the default cap
Most of the old school rpg's have the level cap at 99-100. It seems like a pretty reasonable number and playing rpg's that didn't have that cap felt strange to me. I remember playing my first mmo, Phantasy Star Online, way back when in the Dream Cast. I think the cap was 255! *jaw drops*
And the base level cap on WoW use to be 60. It will be 85 after the next expansion. :D
I think in FO if you were to just go straight through the game and ignore all of the interesting side quests 20 levels would be about sufficient. I remember in a lot of the old rpg's I use to play just going straight through them wouldn't deliver you to the 100 cap-- that usually required a grind fest, especially in the old Breath of Fire games. Chrono Trigger actually got your characters to 45-50. Secret of Mana got you into the 60's. FF 6 was anywhere from 60 to 70-something.
I think developers decided to drop that super high ceiling for leveling and go for one that was more suitable for the game they were making. It's a more reasonable solution in my opinion, and being an old school digital hero yourself it should be a relatively easy task. :)
Yup, 20 is the default cap
Most of the old school rpg's have the level cap at 99-100. It seems like a pretty reasonable number and playing rpg's that didn't have that cap felt strange to me. I remember playing my first mmo, Phantasy Star Online, way back when in the Dream Cast. I think the cap was 255! *jaw drops*
And the base level cap on WoW use to be 60. It will be 85 after the next expansion. :D
I think in FO if you were to just go straight through the game and ignore all of the interesting side quests 20 levels would be about sufficient. I remember in a lot of the old rpg's I use to play just going straight through them wouldn't deliver you to the 100 cap-- that usually required a grind fest, especially in the old Breath of Fire games. Chrono Trigger actually got your characters to 45-50. Secret of Mana got you into the 60's. FF 6 was anywhere from 60 to 70-something.
I think developers decided to drop that super high ceiling for leveling and go for one that was more suitable for the game they were making. It's a more reasonable solution in my opinion, and being an old school digital hero yourself it should be a relatively easy task. :)
Yeah 20 just seems waaay low.
Yeah 20 just seems waaay low. I'm looking forward to FFXIII, FF Vs XIII and FFXIV (new mmo)
Trust me, I know what I'm doing...
Fallout3 Level Cap
It felt like the right level. By the time you reach the cap you'll be very, very dangerous in your own right, but you'll still be cautious when walking around, trust me. One tip -- get the schematic the for the steam rail gun. Tremendous fun if you boost your critical hits through perks. Just save all those railroad spike you find is all I'm saying.
-Krogenar
Toot!
I love that weapon. This video has the 3 locations for it, and an entertaining demo at the end:
http://www.youtube.com/watch?v=uI5wiAAHvtY
Fallout 3 - Old Olney
Will, you should head to the northeast corner of the map, there's a town called 'Old Olney'. It's pretty much deserted, but down in the sewers you can find 'Medical Armor' - it's like the power armor that the Brotherhood of Steel uses, except this armor is a prototype armor that actually talks to you, and will automatically inject you with healing drugs if you're critically injured. It's a trek, but well worth it.
-Krogenar
Absolutely right
You're spot on with this game Krog. It is great. Every aspect of the game seems to have been done perfectly well; ambiance, game play, story, even the voice acting was great. The only possible turn-off to this game I can imagine is if someone only enjoys the traditional, fantasy world for their RPG's. They're sorely missing out.
I actually just beat the game yesterday. I didn't pursue the main storyline throughout the game as it prompted, but instead got distracted chasing my own interests. Eventually I ran into prominent characters and haphazardly continued the story. The game handles itself so openly that it didn't feel clumsy or awkward when the main story picked up or dropped off. Bethesda did an excellent job balancing between an actual story versus giving you space to play however you want.
And I was pretty floored when I saw how seamlessly they integrated the VATS turn-based combat with real time combat with first person shooting. I did have a bias for the VATS system, mainly because it was like getting a quick, gritty cinematic for your every kill that never got old, but also because I developed a character around sneak attacks and I enhanced my head-shot success rate in VATS via perks.
If sneaking up on an enemy and shooting them in the head or stabbing them in the neck isn't your forte, the game also offers a wide array of options to tailor your character's stats and weapons that will interest anybody. Rocket launchers, flame throwers, mini-nuke launchers (named the 'Fat Man'), sniper rifles, machine guns, sawed-off shot guns, minguns, miniguns that shoot lasers, land mines, grenades, EMP explosives, radiation guns, and a huge array of melee weapons from bland to bizarre. I made a fire sword, called a 'Shishkebob', using a lawnmower blade, a motorcycle handbrake for a handle, a pilot light for the spark, and a gas tank for the fuel which I wore as a backpack. It'll set opponents on fire but it hurts my stealth abilities, so I settle for a hand knife... that looks more like a chainsaw.
I'll try to share some of my more amazing stories about this game. It's lunchtime right now though. :D
Fallout 3 War Stories
I just loaned out this game to Will, hoping he enjoys it. I felt like the game was very, very immersive. You had to really sneak and creep around. I originally tried to create a melee-combat focused character (I always choose the most difficult, least-useful path, just for kicks) but it works. Taking the Ninja perk at the end made the combat incredibly fun. Punching people's heads off ... wow.
I put almost zero points towards speech -- the most useless ability of them all.
My second run through I played about as evil as character as possible, and it was hard -- hard to play morally. I realize it's just a game, but the thought of enslaving people for my own private gain was hard for me to do! The game also seems to have a lot of replay value. You could go through it multiple times and create different kinds of characters. I only wish that the outcome of the game were more flexible.
The PS3 version of the game has one major drawback, however -- no downloadable content, even though there's a boatload of it available for XBOX and PC versions of the game! Why no love for PS3, I wonder?
-Krogenar
I took speech!
I found speech very useful. It opens up unique dialogue options which have landed me plenty of secrets and freebies. I even talked my way out of the final boss fight. Popping heads is fun and all, but I also enjoy peaceful resolutions through harmless manipulation. :)
I had started a second character, too. But after I upgraded to Broken Steel I ended up losing many of my saves. There's a way I can retrieve them but I haven't investigated it yet. But you're right about being evil- I actually feel it burning in my conscience when I commit wrong doing. I'm debating making my second a neutral karma character, however. I hear that also opens up a lot of options.
I'm not sure about the lack of addons for PS3, but I think it has to do with marketing. It took me forever to figure out how to upgrade to Broken Steel on my PC. As it turns out, I had to download Games For Windows Live, make and XBOX account, buy Microsoft points, and then use the artificial currency to download Broken Steel. The entire expansion was managed through this XBOX digital community BS rather than just buying the expansion directly-- as I have with every other PC game I've ever owned. What a hassle! But, since it seems M$ has such a grip over the distribution of the addons, they've probably bought exclusive rights to them for their products. I've seen this sort of thing before. Assuming I'm right and M$ has contracted the expansions for XBOX and Windows, then it will probably expire within a year. This is done to encourage players to buy titles for their platforms when they're hot and phresh.
They'll more than likely come to PS3. Since Bethesda has released so many little expansions here and there for FO3, I figure they'll just batch them all together and release them on a single disc.
Fallout3 DLC for PS3
I hope you're right because I would still be playing Fallout if the DLC had become available.
-Krogenar
Fallout PS3 DLC Update!
Ok, so I did some research on PS3 Fallout 3 DLC, and found that the downloadable content should have been out for PS3 by now, but was delayed. Over at Joystiq, I found this post:
Awesomeness... I want that new content!
-Krogenar
It's good they're starting with Broken Steel
Broken Steel bumps the level cap up to 30, complete with new perks and everything. Now I can get the ninja perk. :D
On the PC version you can open up the comman console and change all sorts of stuff in the game. Yes, it's hacking, but I only ever do it to goof off. One of the commands allows you to resest all of your stats, perks, and SPECIAL attributes. You can also re-customize our character's appearance, right down to their gender. You can directly activate godmode or do it by giving yourself whatever gear, weapons, and health suppliments you want.
The best thing would be the player made addons you can download. I'll link some addons I have later, but you can get anything from the cool and practical, like gear and special hideouts, to mods that let you make NPC's burst into Michael Jackson style dance moves. :D
EDIT: Ok, here are a couple of links to some mods. The first is mod is mainly a change to model stances. They're more appropriate stances for holding pistols and rifles. In the images section, though, is where players have sent their screen shots of their appreciation of the mod. There you will find alternative outfits, armor suits, guns, and even face and hair textures.
In the second link you'll see where someone made an awesome secret hideout. I've downloaded it, but it causes my game to glitch. I need to read up on the comments to see if anyone else has had issues.
The third is a youtube vid showing the umpa dancing mod. Enjoy! :D
http://www.fallout3nexus.com/downloads/file.php?id=7670
http://www.fallout3nexus.com/downloads/file.php?id=6394
http://www.youtube.com/watch?v=Pbyhpsv-6sM
Nice-looking Mods!
Maybe I should have gotten F3 for the PC.
I would definitely be interested in a Fallout MMORPG. That would be awesome.
One can only hope.
-Krogenar
A Fallout MMO would be awesome
It would be great. We'll have to wait for faster internet for that to work effectively, though, and computers that can support the grahpics would have to become more common. :(
Techonology needs to develop faster. :p
What's the level cap in FO3?
I'm playing thru it now, Krog and I swapped DS & FO3, I'm reading your posts and I get to the part where you say the DLC will raise the level cap to 30 and I'm like WTF!? I'm a Final Fantasy fanatic and am used to going to level 99 and unlocking everynook and cranny.
Am I to understand that i'll be 1/3 of the way thru FO3 when I hit level 10?
Trust me, I know what I'm doing...
Fallout 3 Level Cap
The level cap on the PS3 version is 20. The DLC (according to Sammy) brings the level cap to 30. As for unlocking every 'nook and cranny' in the game, well, good luck with that! The game is like the Grand Theft Auto games (open environment) but it's huge, really, really huge. Huge like, the Washington, D.C. suburbs huge.
Also, there are random encounters that you can't just find, they sort of find you.
Let me know how things go with Fallout. I'm enjoying Deadspace, almost at Chapter 11. I want Fallout 3 back for when the DLC arrives, lol! I'm hoping Sammy is right and that they just put it all onto a single disc.
-Krogenar
oops <,<
I accidentally double posted... and responded to the wrong post!
My response is ^^ up there somewhere. I mainly discussed the level cap.
20?! lmao I'll reach that
20?! lmao I'll reach that before I finish 1/2 the missions! I just reached 3 dog so there's still plenty of missions still to unlock and places to discover. At least according to this map...
Trust me, I know what I'm doing...
Another Great thing about
Another Great thing about Fallout 3 is the level of detail they went into with the world. i used to live near DC, and i'd go down there as often as i could. Occasionally, i'd be in a part of town i hadn't been to before and think "why does this look so familiar? wait, i know! if that car was on fire, and those buildings were blown in half... Crap i play that game too much". it was a welcome surprise. lol
Fallout 3 Atmosphere
I have to agree -- probably the best thing about Fallout 3 was how immersive the graphics were -- I like the open map 'sandbox' genre, but this was the first game setting that really used it well. The Grand Theft Auto franchise is fine and all, but this was more than just the city, this was the city and the entire surrounding area.
Probably one of the best games I've played -- but not exactly uplifting.
-Krogenar
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